The game concept design that I've put my mind on is Isometric gameplay design. My goal is too make most of the sprites in 3D so that at certain parts of the game, you can go from a 2.5D view to a 3D for certain gameplay. When your running around you can rotate the camera to view other sides to places or I might make an automatic camera shift when you get to certain parts so that you can see the other parts of the area and buildings. Once I have a finished concept put together on Unity I'll show it.
For the battle mode it's gonna be a tile based battle mode. When you click to enter battle mode instead of moving freely, you'll move in from tile to tile while attacking. If you hit an enemy outside of the battle mode, it'll automatically start battle mode and you'll get some kind of first hit perk. And like Paper Mario, if they see you they'll chase you till you hide or get far apart.
Honestly, I won't have anything else to talk about till I finish all of my research for this game, this is a whole different game so none of the characters and other things that was in RPG Money 1 won't be in Garden, it isn't part of the Novianverse.
I will keep posting character designs (Grace's design is done already), but the environmental stuff take longer since I'm not to good at drawing that kind of stuff. I'm also working alot so some days I won't post anything because of that. Still in 7 months I will have some kind of prototype to play or trailer to show. Ok bye.
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